AI Insights · Timothy · October 2021
Top 5 Ultracasual Games on iOS in Europe for Q3 2021
Discover the performance trends of the top 5 ultracasual games on iOS in Europe during Q3 2021, including downloads, revenue, and active user data.
The third quarter of 2021 saw some interesting trends among the top 5 ultracasual games on iOS in Europe. Here’s a detailed look at their performance metrics, sourced from Sensor Tower.
Magic Slime: Antistress & ASMR from Finger Art Games experienced a steady decline in weekly revenue, starting at approximately $31.8K at the end of June and dropping to about $20.3K by the end of September. Weekly downloads also saw a downward trend, beginning at around 1.8K and falling to about 487. Active users decreased from approximately 37.8K to 24.5K over the quarter.
Slime it: Slime Game Simulator by Slime4Fun had a significant drop in weekly downloads, starting with a high of 20.9K at the end of June and plummeting to 168 by the end of September. Revenue followed a similar downward trend, beginning at $13.9K and ending at around $4.5K. The number of active users also decreased from approximately 76.9K to 33.2K.
Dot to Dot: Connect the Dots from Dot to Dot s.r.o. maintained relatively stable weekly revenue, fluctuating around $2.1K throughout the quarter. Weekly downloads showed a slight decline from approximately 2.7K to 1.9K. Active users decreased from about 5K at the end of June to around 3.7K by the end of September.
Goo: Slime simulator, ASMR by Exomind LTD saw fluctuating weekly downloads, peaking at 20.3K in late August and dropping to about 5K by the end of September. Revenue also varied, starting at $3.7K and ending at approximately $2.2K. Active users increased significantly mid-quarter, reaching a peak of 17.9K in late August, before declining to around 6.8K by the end of September.
Diamond Painting ASMR Coloring from Crazy Labs demonstrated a steady performance in weekly revenue, starting at around $1.3K and peaking at approximately $1.9K in mid-September. Downloads began at 18.1K and saw a decline to about 9.6K by the end of the quarter. Active users peaked at approximately 42.1K in early August and decreased to around 21.6K by the end of September.
For more detailed insights and data, visit Sensor Tower.